public Player ( Vector2 a_posV2, String a_sprite, float a_layer ) : System | ||
a_posV2 | Vector2 | |
a_sprite | String | |
a_layer | float | |
리턴 | System |
public Player(Vector2 a_posV2, String a_sprite, float a_layer)
: base(a_posV2, a_sprite, a_layer)
{
m_originalLayer = a_layer;
m_currentState = State.Jumping;
m_currentHidingImage = STANDHIDINGIMAGE;
}