GameEntities.Unit.OnCreateInfluence C# (CSharp) 메소드

OnCreateInfluence() 보호된 메소드

protected OnCreateInfluence ( Influence influence ) : void
influence Influence
리턴 void
        protected override void OnCreateInfluence( Influence influence )
        {
            base.OnCreateInfluence( influence );

            if( influence is FastMoveInfluence )
                fastMoveInfluence = (FastMoveInfluence)influence;
            else if( influence is FastAttackInfluence )
                fastAttackInfluence = (FastAttackInfluence)influence;
            else if( influence is BigDamageInfluence )
                bigDamageInfluence = (BigDamageInfluence)influence;
        }