GameEntities.Unit.Server_OnClientConnectedAfterPostCreate C# (CSharp) 메소드

Server_OnClientConnectedAfterPostCreate() 보호된 메소드

protected Server_OnClientConnectedAfterPostCreate ( RemoteEntityWorld remoteEntityWorld ) : void
remoteEntityWorld RemoteEntityWorld
리턴 void
        protected override void Server_OnClientConnectedAfterPostCreate(
            RemoteEntityWorld remoteEntityWorld)
        {
            base.Server_OnClientConnectedAfterPostCreate( remoteEntityWorld );

            Server_SendIntellectToClients( new RemoteEntityWorld[] { remoteEntityWorld } );
        }