public RESULT get3DConeSettings (out float insideconeangle, out float outsideconeangle, out float outsidevolume) { return FMOD_Sound_Get3DConeSettings(rawPtr, out insideconeangle, out outsideconeangle, out outsidevolume); } public RESULT set3DCustomRolloff (ref VECTOR points, int numpoints)
public ConeSettings?Get3DConeSettings() { float outsideConeAngle, insideConeAngle, outsideVolume; if (!_fmodSound.get3DConeSettings(out insideConeAngle, out outsideConeAngle, out outsideVolume).Check(Suppressions())) { return(null); } return(new ConeSettings(insideConeAngle, outsideConeAngle, outsideVolume)); }