public RESULT getSystemObject(ref _System system)
{
RESULT rESULT = RESULT.OK;
IntPtr raw = IntPtr.Zero;
try
{
rESULT = Sound.FMOD_Sound_GetSystemObject(soundraw, ref raw);
}
catch
{
rESULT = RESULT.ERR_INVALID_PARAM;
}
RESULT result;
if (rESULT != RESULT.OK)
{
result = rESULT;
}
else
{
if (system == null)
{
_System system2 = new _System();
system2.setRaw(raw);
system = system2;
}
else
{
system.setRaw(raw);
}
result = rESULT;
}
return(result);
}