public ApplyLocalImpulse ( System.Vector2 impulse ) : void | ||
impulse | System.Vector2 | |
리턴 | void |
public void ApplyLocalImpulse(Vector2 impulse)
{
if (this.body == null) return;
this.ApplyWorldImpulse(
this.gameobj.Transform.GetWorldVector(new Vector3(impulse)).Xy,
this.gameobj.Transform.GetWorldPoint(this.LocalMassCenter));
}
RigidBody::ApplyLocalImpulse ( System.Vector2 impulse, System.Vector2 applyAt ) : void | |
RigidBody::ApplyLocalImpulse ( float angularImpulse ) : void |