public bool GetDeformationVectors(AreaElement area, Vector3[] localAxes, AbstractCase abstractCase, Vector3[] ctrlPoints, Vector3[] deformations)
{
// Dummy routine
int verticesInList= ctrlPoints.Length;
for (int i = 0; i < verticesInList; ++i)
getDeformationAt(area, abstractCase, ctrlPoints[i], ref deformations[i]);
return true;
}