private void getDeformationAt(AreaElement area, AbstractCase abstractCase, Vector3 request, ref Vector3 deformation)
{
Random myRandomizer = new Random(0);
float max = 0.5f;
deformation.X += max * (float)myRandomizer.NextDouble();
deformation.Y += max * (float)myRandomizer.NextDouble();
deformation.Z += max * (float)myRandomizer.NextDouble();
}