public bool GetDeformationVectors(AreaElement area, Vector3[] localAxes, AbstractCase abstractCase, Vector3[] ctrlPoints, Vector3[] deformations) { // Dummy routine int verticesInList= ctrlPoints.Length; for (int i = 0; i < verticesInList; ++i) getDeformationAt(area, abstractCase, ctrlPoints[i], ref deformations[i]); return true; }