public void applyForce(SWIGTYPE_p_btVector3 force, SWIGTYPE_p_btVector3 rel_pos)
{
BulletDynamicsPINVOKE.btRigidBody_applyForce(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(force), SWIGTYPE_p_btVector3.getCPtr(rel_pos));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}