BulletCSharp.BulletDynamicsPINVOKE.btDiscreteDynamicsWorld_addRigidBody__SWIG_0 C# (CSharp) 메소드

btDiscreteDynamicsWorld_addRigidBody__SWIG_0() 개인적인 메소드

private btDiscreteDynamicsWorld_addRigidBody__SWIG_0 ( HandleRef jarg1, HandleRef jarg2 ) : void
jarg1 System.Runtime.InteropServices.HandleRef
jarg2 System.Runtime.InteropServices.HandleRef
리턴 void
        public static extern void btDiscreteDynamicsWorld_addRigidBody__SWIG_0(HandleRef jarg1, HandleRef jarg2);
BulletDynamicsPINVOKE