BulletCSharp.BulletCollisionPINVOKE.btTriangleIndexVertexArray_addIndexedMesh__SWIG_0 C# (CSharp) 메소드

btTriangleIndexVertexArray_addIndexedMesh__SWIG_0() 개인적인 메소드

private btTriangleIndexVertexArray_addIndexedMesh__SWIG_0 ( HandleRef jarg1, HandleRef jarg2, HandleRef jarg3 ) : void
jarg1 HandleRef
jarg2 HandleRef
jarg3 HandleRef
리턴 void
        public static extern void btTriangleIndexVertexArray_addIndexedMesh__SWIG_0(HandleRef jarg1, HandleRef jarg2, HandleRef jarg3);
BulletCollisionPINVOKE