BulletCSharp.BulletCollisionPINVOKE.btTriangleIndexVertexArray_addIndexedMesh__SWIG_0 C# (CSharp) Méthode

btTriangleIndexVertexArray_addIndexedMesh__SWIG_0() private méthode

private btTriangleIndexVertexArray_addIndexedMesh__SWIG_0 ( HandleRef jarg1, HandleRef jarg2, HandleRef jarg3 ) : void
jarg1 HandleRef
jarg2 HandleRef
jarg3 HandleRef
Résultat void
        public static extern void btTriangleIndexVertexArray_addIndexedMesh__SWIG_0(HandleRef jarg1, HandleRef jarg2, HandleRef jarg3);
BulletCollisionPINVOKE