PossessableTree.OnGUI C# (CSharp) 메소드

OnGUI() 보호된 메소드

protected OnGUI ( ) : void
리턴 void
    protected void OnGUI()
    {

        if (Active)
        {
            // Draw bonuses if applicable
            GUI.matrix = GlobalGameStateManager.PrepareMatrix();
            GUI.skin = BonusSkin;

            if (BonusPoisonTimer > 0f)
            {
				// update alpha
				if( alpha >= 1 && alphaIncreasing )
					alphaIncreasing = false;
				else if( alpha <= 0 && !alphaIncreasing )
					alphaIncreasing = true;
				else if( alphaIncreasing )
					alpha += .02f;
				else
					alpha -= .02f;

                string content = "Poisonous: " + Mathf.RoundToInt(BonusPoisonTimer) + " s";
                Vector2 size = BonusSkin.GetStyle("Label").CalcSize(new GUIContent(content));
                Vector2 size2 = BonusSkin.GetStyle("Label").CalcSize(new GUIContent("Bonus Speed"));

                //GUI.Label(new Rect(20f, 1080f - size2.y - size.y - 20f, size.x, size.y), content);
				if( BonusPoisonTimer < MaxBonusTime - 3 )
					FontConverter.instance.parseStringToTextures(20f, 1080f - 3 * size2.y - size.y * 2 - 20f, size.x / content.Length * 2, size.y * 2, "Poisonous: " + Mathf.RoundToInt(BonusPoisonTimer) + " s", alpha);
            	else
					FontConverter.instance.parseStringToTextures(Screen.width / 2 - size.x / content.Length, 600f - size2.y - size.y * 2 - 20f, size.x / content.Length * 2, size.y * 2, "Poisonous: " + Mathf.RoundToInt(BonusPoisonTimer) + " s", alpha);
			}

            if(BonusSpeedTimer > 0f)
            {
				// update alpha
				if( alpha >= 1 && alphaIncreasing )
					alphaIncreasing = false;
				else if( alpha <= 0 && !alphaIncreasing )
					alphaIncreasing = true;
				else if( alphaIncreasing )
					alpha += .02f;
				else
					alpha -= .02f;

                string content = "Bonus Speed: " + Mathf.RoundToInt(BonusSpeedTimer) + " s";
                Vector2 size = BonusSkin.GetStyle("Label").CalcSize(new GUIContent(content));

                //GUI.Label(new Rect(20f, 1080f - size.y - 20f, size.x, size.y), content);
				if( BonusSpeedTimer < MaxBonusTime - 3 )
					FontConverter.instance.parseStringToTextures(20f, 1080f - size.y * 2 - 20f, size.x / content.Length * 2, size.y * 2, "Bonus Speed: " + Mathf.RoundToInt(BonusSpeedTimer) + " s", alpha);
				else
					FontConverter.instance.parseStringToTextures(Screen.width / 2 - size.x / content.Length, 600f - size.y * 2 - 20f, size.x / content.Length * 2, size.y * 2, "Bonus Speed: " + Mathf.RoundToInt(BonusSpeedTimer) + " s", alpha);
			}

            GUI.matrix = Matrix4x4.identity;
        }
        
        currentState.OnGUI();
    }