private void OnDestroy()
{
foreach (GameObject go in DisabledForMinigame)
{
go.SetActive(true);
}
DisabledForMinigame = new System.Collections.Generic.List<GameObject>();
MessageCenter.Instance.UnregisterListener(MessageType.PlayerKilled, HandleDeath);
MessageCenter.Instance.UnregisterListener(MessageType.AxeManMinigameTreeChangePhase, HandleChangePhase);
}
}