PossessableTree.GameUpdate C# (CSharp) 메소드

GameUpdate() 보호된 메소드

protected GameUpdate ( ) : void
리턴 void
    protected override void GameUpdate()
    {
        base.GameUpdate();

        // Update bonus timers
        if (BonusSpeedTimer > 0f) BonusSpeedTimer -= Time.deltaTime;
        if (BonusPoisonTimer > 0f) BonusPoisonTimer -= Time.deltaTime;

        if (transform.localRotation.z != 0f) transform.rotation = Quaternion.identity;

        currentState.Update();
    }