PlayerMovementController.TreatmentIfObstacle C# (CSharp) 메소드

TreatmentIfObstacle() 개인적인 메소드

private TreatmentIfObstacle ( EffectTransformation, eTransf ) : void
eTransf EffectTransformation,
리턴 void
	private void TreatmentIfObstacle(EffectTransformation eTransf)
	{
		if (eTransf.isObstacle && playerAssociated!=null)
			playerAssociated.Explode();
	}