private TreatmentIfObstacle ( EffectTransformation, eTransf ) : void | ||
eTransf | EffectTransformation, | |
Résultat | void |
private void TreatmentIfObstacle(EffectTransformation eTransf)
{
if (eTransf.isObstacle && playerAssociated!=null)
playerAssociated.Explode();
}