PlayerMovementController.TreatmentIfObstacle C# (CSharp) Method

TreatmentIfObstacle() private method

private TreatmentIfObstacle ( EffectTransformation, eTransf ) : void
eTransf EffectTransformation,
return void
	private void TreatmentIfObstacle(EffectTransformation eTransf)
	{
		if (eTransf.isObstacle && playerAssociated!=null)
			playerAssociated.Explode();
	}