Friend.EpisodeEnabled C# (CSharp) 메소드

EpisodeEnabled() 공개 메소드

public EpisodeEnabled ( GameObject ep ) : void
ep GameObject
리턴 void
	public void EpisodeEnabled(GameObject ep){
		if (TalkBalloon_2.GetComponent<TalkBalloon> ().NumberOfTalk () >= 20)
			ep.SetActive (true);
		else
			ep.SetActive (false);
	}