public ODEPhysicsScene()
{
MainConsole.Instance.WarnFormat("[ODE Physics]: Selected engine -> Open Dynamics");
nearCallback = IsNearBody;
// Create the world and the first space
world = d.WorldCreate();
space = d.HashSpaceCreate(IntPtr.Zero);
contactgroup = d.JointGroupCreate(0);
d.WorldSetAutoDisableFlag(world, false);
}