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Universe
Physics
OpenDynamicsEngine
ODEPhysicsScene
SetWaterLevel
Universe.Physics.OpenDynamicsEngine.ODEPhysicsScene.SetWaterLevel C# (CSharp) Method
ODEPhysicsScene Class Documentation
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Open project: Virtual-Universe/Virtual-Universe
SetWaterLevel()
public
method
public
SetWaterLevel
(
double
height
,
short
map
) :
void
height
double
map
short
return
void
public override void SetWaterLevel(double height, short[] map) { WaterHeight = height; }
ODEPhysicsScene
AddActivePrim
AddAvatar
AddCharacter
AddCollisionEventReporting
AddGravityPoint
AddODECollision
AddPrimShape
AddSimulationChange
BadCharacter
BadPrim
CalculateGravity
CalculateSpaceArrayItemFromPos
CalculateSpaceForGeom
CheckDupe
Collision_accounting_events
Collision_optimized
CreateContacJoint
Dispose
GetContactParam
GetCurContactGeom
GetGravityForce
GetTerrainHeightAtXY
GetTopColliders
GetWaterLevel
Initialize
IsNearBody
NeedsMeshing
ODEPhysicsScene
PostInitialize
RaycastWorld
RecalculateSpaceForGeom
RemCollisionEventReporting
RemoveActivePrim
RemoveAvatar
RemoveCharacter
RemovePrim
RemovePrimThreadLocked
SetGravityForce
SetTerrain
SetWaterLevel
Simulate
SupportsRayCast
WhichSpaceAmIIn
command
start
step