UnityEngine.Texture2DArray.SetPixels32 C# (CSharp) Method

SetPixels32() private method

private SetPixels32 ( Color32 colors, int arrayElement ) : void
colors Color32
arrayElement int
return void
        public void SetPixels32(Color32[] colors, int arrayElement)
        {
            int miplevel = 0;
            this.SetPixels32(colors, arrayElement, miplevel);
        }

Same methods

Texture2DArray::SetPixels32 ( Color32 colors, int arrayElement, [ miplevel ) : void

Usage Example

コード例 #1
0
 static public int SetPixels32(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 3)
         {
             UnityEngine.Texture2DArray self = (UnityEngine.Texture2DArray)checkSelf(l);
             UnityEngine.Color32[]      a1;
             checkArray(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.SetPixels32(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             UnityEngine.Texture2DArray self = (UnityEngine.Texture2DArray)checkSelf(l);
             UnityEngine.Color32[]      a1;
             checkArray(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             self.SetPixels32(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function SetPixels32 to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of UnityEngine.Texture2DArray::SetPixels32