private static extern void Internal_Create([Writable] Texture2DArray mono, int width, int height, int depth, TextureFormat format, bool mipmap, bool linear); [ExcludeFromDocs]
public Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags, int mipCount) { bool flag = !base.ValidateFormat(format, FormatUsage.Sample); if (!flag) { Texture2DArray.ValidateIsNotCrunched(flags); Texture2DArray.Internal_Create(this, width, height, depth, mipCount, format, flags); } }