UnityEngine.Terrain.INTERNAL_CALL_RemoveTrees C# (CSharp) Method

INTERNAL_CALL_RemoveTrees() private method

private INTERNAL_CALL_RemoveTrees ( Terrain self, Vector2 &position, float radius, int prototypeIndex ) : void
self Terrain
position Vector2
radius float
prototypeIndex int
return void
        private static extern void INTERNAL_CALL_RemoveTrees(Terrain self, ref Vector2 position, float radius, int prototypeIndex);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
 internal void RemoveTrees(Vector2 position, float radius, int prototypeIndex)
 {
     Terrain.INTERNAL_CALL_RemoveTrees(this, ref position, radius, prototypeIndex);
 }