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UnityEngine
Terrain
GetClosestReflectionProbesInternal
UnityEngine.Terrain.GetClosestReflectionProbesInternal C# (CSharp) Method
Terrain Class Documentation
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Open project: CarlosHBC/UnityDecompiled
GetClosestReflectionProbesInternal()
private
method
private
GetClosestReflectionProbesInternal
(
object
result
) :
void
result
object
return
void
private extern void GetClosestReflectionProbesInternal(object result); /// <summary>
Terrain
AddTreeInstance
ApplyDelayedHeightmapModification
CreateTerrainGameObject
Flush
GetClosestReflectionProbes
GetClosestReflectionProbesInternal
GetPosition
GetSplatMaterialPropertyBlock
INTERNAL_CALL_AddTreeInstance
INTERNAL_CALL_GetPosition
INTERNAL_CALL_RemoveTrees
INTERNAL_CALL_SampleHeight
INTERNAL_get_legacySpecular
INTERNAL_get_lightmapScaleOffset
INTERNAL_get_realtimeLightmapScaleOffset
INTERNAL_set_legacySpecular
INTERNAL_set_lightmapScaleOffset
INTERNAL_set_realtimeLightmapScaleOffset
Internal_GetSplatMaterialPropertyBlock
RemoveTrees
SampleHeight
SetNeighbors
SetSplatMaterialPropertyBlock