void OnTriggerEnter(Collider col)
{
if(col.gameObject.tag == "Terrain"){
prevTerrain = Instantiate(TerrainPieces[(int)Random.Range(0, TerrainPieces.Length)], new Vector3(0, 0, prevTerrain.GetPosition().z + prevTerrain.terrainData.size.z), Quaternion.identity)as Terrain;
GameObject temp = Instantiate(TerrainObjects, new Vector3(0, 0, prevTerrain.GetPosition().z), Quaternion.identity)as GameObject;
}
}