static int SetMeshes(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer));
UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray <UnityEngine.Mesh>(L, 2);
obj.SetMeshes(arg0);
return(0);
}
else if (count == 3)
{
UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer));
UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray <UnityEngine.Mesh>(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
obj.SetMeshes(arg0, arg1);
return(0);
}
else
{
return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystemRenderer.SetMeshes"));
}
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}