UnityEngine.ParticleSystemRenderer.SetMeshes C# (CSharp) Method

SetMeshes() public method

Set an array of meshes used as particles instead of a billboarded texture.

public SetMeshes ( Mesh meshes ) : void
meshes Mesh Array of meshes to be used.
return void
        public void SetMeshes(Mesh[] meshes)
        {
            this.SetMeshes(meshes, meshes.Length);
        }

Same methods

ParticleSystemRenderer::SetMeshes ( Mesh meshes, int size ) : void

Usage Example

    static int SetMeshes(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer));
                UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray <UnityEngine.Mesh>(L, 2);
                obj.SetMeshes(arg0);
                return(0);
            }
            else if (count == 3)
            {
                UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer));
                UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray <UnityEngine.Mesh>(L, 2);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                obj.SetMeshes(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystemRenderer.SetMeshes"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
All Usage Examples Of UnityEngine.ParticleSystemRenderer::SetMeshes