Query whether the particle system renderer uses a particular set of vertex streams.
public ParticleSystemVertexStreams GetEnabledVertexStreams(ParticleSystemVertexStreams streams) { return this.Internal_GetEnabledVertexStreams(streams); }
static public int GetEnabledVertexStreams(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.ParticleSystemVertexStreams a1; checkEnum(l, 2, out a1); var ret = self.GetEnabledVertexStreams(a1); pushValue(l, true); pushEnum(l, (int)ret); return(2); } catch (Exception e) { return(error(l, e)); } }