UnityEngine.ParticleEmitter.Emit C# (CSharp) Method

Emit() public method

Emit a number of particles.

public Emit ( ) : void
return void
        public void Emit()
        {
            this.Emit2((int) UnityEngine.Random.Range(this.minEmission, this.maxEmission));
        }

Same methods

ParticleEmitter::Emit ( Vector3 pos, Vector3 velocity, float size, float energy, Color color ) : void
ParticleEmitter::Emit ( Vector3 pos, Vector3 velocity, float size, float energy, Color color, float rotation, float angularVelocity ) : void
ParticleEmitter::Emit ( int count ) : void

Usage Example

コード例 #1
0
    static int Emit(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.ParticleEmitter obj = (UnityEngine.ParticleEmitter)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleEmitter));
                obj.Emit();
                return(0);
            }
            else if (count == 2)
            {
                UnityEngine.ParticleEmitter obj = (UnityEngine.ParticleEmitter)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleEmitter));
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                obj.Emit(arg0);
                return(0);
            }
            else if (count == 6)
            {
                UnityEngine.ParticleEmitter obj  = (UnityEngine.ParticleEmitter)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleEmitter));
                UnityEngine.Vector3         arg0 = ToLua.ToVector3(L, 2);
                UnityEngine.Vector3         arg1 = ToLua.ToVector3(L, 3);
                float             arg2           = (float)LuaDLL.luaL_checknumber(L, 4);
                float             arg3           = (float)LuaDLL.luaL_checknumber(L, 5);
                UnityEngine.Color arg4           = ToLua.ToColor(L, 6);
                obj.Emit(arg0, arg1, arg2, arg3, arg4);
                return(0);
            }
            else if (count == 8)
            {
                UnityEngine.ParticleEmitter obj  = (UnityEngine.ParticleEmitter)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleEmitter));
                UnityEngine.Vector3         arg0 = ToLua.ToVector3(L, 2);
                UnityEngine.Vector3         arg1 = ToLua.ToVector3(L, 3);
                float             arg2           = (float)LuaDLL.luaL_checknumber(L, 4);
                float             arg3           = (float)LuaDLL.luaL_checknumber(L, 5);
                UnityEngine.Color arg4           = ToLua.ToColor(L, 6);
                float             arg5           = (float)LuaDLL.luaL_checknumber(L, 7);
                float             arg6           = (float)LuaDLL.luaL_checknumber(L, 8);
                obj.Emit(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleEmitter.Emit"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
All Usage Examples Of UnityEngine.ParticleEmitter::Emit