Removes all particles from the particle emitter.
public void ClearParticles() { INTERNAL_CALL_ClearParticles(this); }
static public int ClearParticles(IntPtr l) { try{ UnityEngine.ParticleEmitter self = (UnityEngine.ParticleEmitter)checkSelf(l); self.ClearParticles(); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }