UnityEngine.LineRenderer.SetWidth C# (CSharp) Method

SetWidth() private method

private SetWidth ( float start, float end ) : void
start float
end float
return void
        public void SetWidth(float start, float end)
        {
            this.startWidth = start;
            this.endWidth = end;
        }

Usage Example

コード例 #1
0
ファイル: LineLR.cs プロジェクト: roki512/FriendlyLines
        // Update is called once per frame
        void Update()
        {
            while (_lrVerticesCount < _vertices.Count)
            {
                _lineRenderer.SetVertexCount(_lrVerticesCount + 1);
                _lineRenderer.SetPosition(_lrVerticesCount, _vertices[_lrVerticesCount]);

                _lrVerticesCount++;
            }

            if (_size != _lrSize)
            {
                _lrSize = _size;
                _lineRenderer.SetWidth(_lrSize, _lrSize);
            }

            if (_lrColor != _color)
            {
                _lrColor = _color;
                _lineRenderer.SetColors(_color, _color);
            }

            if (_lrSortingLayer != _sortingLayer)
            {
                _lrSortingLayer = _sortingLayer;
                _lineRenderer.sortingLayerName = _lrSortingLayer;
            }
        }
All Usage Examples Of UnityEngine.LineRenderer::SetWidth