UnityEngine.LineRenderer.SetColors C# (CSharp) Method

SetColors() private method

private SetColors ( Color start, Color end ) : void
start Color
end Color
return void
        public void SetColors(Color start, Color end)
        {
            this.startColor = start;
            this.endColor = end;
        }

Usage Example

コード例 #1
0
ファイル: LineLR.cs プロジェクト: roki512/FriendlyLines
        // Update is called once per frame
        void Update()
        {
            while (_lrVerticesCount < _vertices.Count)
            {
                _lineRenderer.SetVertexCount(_lrVerticesCount + 1);
                _lineRenderer.SetPosition(_lrVerticesCount, _vertices[_lrVerticesCount]);

                _lrVerticesCount++;
            }

            if (_size != _lrSize)
            {
                _lrSize = _size;
                _lineRenderer.SetWidth(_lrSize, _lrSize);
            }

            if (_lrColor != _color)
            {
                _lrColor = _color;
                _lineRenderer.SetColors(_color, _color);
            }

            if (_lrSortingLayer != _sortingLayer)
            {
                _lrSortingLayer = _sortingLayer;
                _lineRenderer.sortingLayerName = _lrSortingLayer;
            }
        }
All Usage Examples Of UnityEngine.LineRenderer::SetColors