private static void Internal_Clear(bool clearDepth, bool clearColor, UnityEngine.Color backgroundColor, float depth) { INTERNAL_CALL_Internal_Clear(clearDepth, clearColor, ref backgroundColor, depth); }
public static void Clear(bool clearDepth, bool clearColor, Color backgroundColor, [DefaultValue("1.0f")] float depth) { GL.Internal_Clear(clearDepth, clearColor, backgroundColor, depth); }