UnityEngine.DynamicGI.UpdateMaterialsForTerrain C# (CSharp) Method

UpdateMaterialsForTerrain() static private method

static private UpdateMaterialsForTerrain ( Terrain terrain, Rect uvBounds ) : void
terrain Terrain
uvBounds Rect
return void
        internal static void UpdateMaterialsForTerrain(Terrain terrain, Rect uvBounds)
        {
            INTERNAL_CALL_UpdateMaterialsForTerrain(terrain, ref uvBounds);
        }

Usage Example

コード例 #1
0
ファイル: DynamicGI.cs プロジェクト: zhkuang/UnityDecompiled
 public static void UpdateMaterials(Terrain terrain)
 {
     if (terrain == null)
     {
         throw new ArgumentNullException("terrain");
     }
     if (terrain.terrainData == null)
     {
         throw new ArgumentException("Invalid terrainData.");
     }
     DynamicGI.UpdateMaterialsForTerrain(terrain, new Rect(0f, 0f, 1f, 1f));
 }
All Usage Examples Of UnityEngine.DynamicGI::UpdateMaterialsForTerrain