static public int GetPixel(IntPtr l)
{
try {
UnityEngine.Cubemap self = (UnityEngine.Cubemap)checkSelf(l);
UnityEngine.CubemapFace a1;
checkEnum(l, 2, out a1);
System.Int32 a2;
checkType(l, 3, out a2);
System.Int32 a3;
checkType(l, 4, out a3);
var ret = self.GetPixel(a1, a2, a3);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}