UnityEngine.AudioListener.GetSpectrumData C# (CSharp) Method

GetSpectrumData() private method

private GetSpectrumData ( int numSamples, int channel, FFTWindow window ) : float[]
numSamples int
channel int
window FFTWindow
return float[]
        public static float[] GetSpectrumData(int numSamples, int channel, FFTWindow window)
        {
            float[] samples = new float[numSamples];
            GetSpectrumDataHelper(samples, channel, window);
            return samples;
        }

Same methods

AudioListener::GetSpectrumData ( float samples, int channel, FFTWindow window ) : void