UnityEngine.AudioListener.GetOutputData C# (CSharp) Method

GetOutputData() private method

private GetOutputData ( int numSamples, int channel ) : float[]
numSamples int
channel int
return float[]
        public static float[] GetOutputData(int numSamples, int channel)
        {
            float[] samples = new float[numSamples];
            GetOutputDataHelper(samples, channel);
            return samples;
        }

Same methods

AudioListener::GetOutputData ( float samples, int channel ) : void