UnityEngine.Animator.SetFloat C# (CSharp) Method

SetFloat() public method

public SetFloat ( int id, float value ) : void
id int
value float
return void
		public void SetFloat(int id, float value){}
		public void SetFloat(int id, float value, float dampTime, float deltaTime){}

Same methods

Animator::SetFloat ( int id, float value, float dampTime, float deltaTime ) : void
Animator::SetFloat ( string name, float value ) : void
Animator::SetFloat ( string name, float value, float dampTime, float deltaTime ) : void

Usage Example

コード例 #1
0
    void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
    {
        if (stream.isWriting)
        {
            // We own this player: send the others our data
            stream.SendNext(transform.position);
            stream.SendNext(transform.rotation);
            anim = GetComponent< Animator >();
            stream.SendNext(anim.GetFloat("Speed"));
            stream.SendNext(anim.GetFloat("Direction"));
            stream.SendNext(anim.GetBool("Punch_L"));
            stream.SendNext(anim.GetBool("LowKick"));
            stream.SendNext(anim.GetBool("HiKick"));
            stream.SendNext(anim.GetBool("Shoryuken"));

            myThirdPersonController myC = GetComponent<myThirdPersonController>();
            stream.SendNext((int)myC._characterState);
        }
        else
        {
            // Network player, receive data
            this.correctPlayerPos = (Vector3)stream.ReceiveNext();
            this.correctPlayerRot = (Quaternion)stream.ReceiveNext();
            anim = GetComponent< Animator >();
            anim.SetFloat("Speed",(float)stream.ReceiveNext());
            anim.SetFloat("Direction",(float)stream.ReceiveNext());
            anim.SetBool("Punch_L",(bool)stream.ReceiveNext());
            anim.SetBool("LowKick",(bool)stream.ReceiveNext());
            anim.SetBool("HiKick", (bool)stream.ReceiveNext());
            anim.SetBool("Shoryuken", (bool)stream.ReceiveNext());

            myThirdPersonController myC = GetComponent<myThirdPersonController>();
            myC._characterState = (CharacterState)stream.ReceiveNext();
        }
    }
All Usage Examples Of UnityEngine.Animator::SetFloat
Animator