UnityEngine.Animator.INTERNAL_CALL_MatchTarget C# (CSharp) Method

INTERNAL_CALL_MatchTarget() private static method

private static INTERNAL_CALL_MatchTarget ( Animator self, Vector3 &matchPosition, Quaternion &matchRotation, AvatarTarget targetBodyPart, MatchTargetWeightMask &weightMask, float startNormalizedTime, float targetNormalizedTime ) : void
self Animator
matchPosition Vector3
matchRotation Quaternion
targetBodyPart AvatarTarget
weightMask MatchTargetWeightMask
startNormalizedTime float
targetNormalizedTime float
return void
		private static void INTERNAL_CALL_MatchTarget(Animator self, ref Vector3 matchPosition, ref Quaternion matchRotation, AvatarTarget targetBodyPart, ref MatchTargetWeightMask weightMask, float startNormalizedTime, float targetNormalizedTime){}
		public void InterruptMatchTarget(bool completeMatch){}

Usage Example

コード例 #1
0
        public void MatchTarget(Vector3 matchPosition, Quaternion matchRotation, AvatarTarget targetBodyPart, MatchTargetWeightMask weightMask, float startNormalizedTime)
        {
            float targetNormalizedTime = 1f;

            Animator.INTERNAL_CALL_MatchTarget(this, ref matchPosition, ref matchRotation, targetBodyPart, ref weightMask, startNormalizedTime, targetNormalizedTime);
        }
All Usage Examples Of UnityEngine.Animator::INTERNAL_CALL_MatchTarget
Animator