private static void INTERNAL_CALL_MatchTarget(Animator self, ref Vector3 matchPosition, ref Quaternion matchRotation, AvatarTarget targetBodyPart, ref MatchTargetWeightMask weightMask, float startNormalizedTime, float targetNormalizedTime){} public void InterruptMatchTarget(bool completeMatch){}
public void MatchTarget(Vector3 matchPosition, Quaternion matchRotation, AvatarTarget targetBodyPart, MatchTargetWeightMask weightMask, float startNormalizedTime) { float targetNormalizedTime = 1f; Animator.INTERNAL_CALL_MatchTarget(this, ref matchPosition, ref matchRotation, targetBodyPart, ref weightMask, startNormalizedTime, targetNormalizedTime); }