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UnityEngine
UI
Selectable
Reset
UnityEngine.UI.Selectable.Reset C# (CSharp) Method
Selectable Class Documentation
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Open project: randomize/VimConfig
Reset()
protected
method
protected
Reset
( ) :
void
return
void
protected override void Reset() { this.m_TargetGraphic = base.GetComponent<Graphic>(); }
Selectable
Awake
DoSpriteSwap
DoStateTransition
EvaluateAndTransitionToSelectionState
FindSelectable
FindSelectableOnDown
FindSelectableOnLeft
FindSelectableOnRight
FindSelectableOnUp
GetPointOnRectEdge
InstantClearState
InternalEvaluateAndTransitionToSelectionState
IsHighlighted
IsInteractable
IsPressed
Navigate
OnCanvasGroupChanged
OnDeselect
OnDidApplyAnimationProperties
OnDisable
OnEnable
OnMove
OnPointerDown
OnPointerEnter
OnPointerExit
OnPointerUp
OnSelect
OnSetProperty
OnValidate
Reset
Select
Selectable
StartColorTween
TriggerAnimation
UpdateSelectionState