UnityEngine.UI.Selectable.OnCanvasGroupChanged C# (CSharp) Method

OnCanvasGroupChanged() protected method

protected OnCanvasGroupChanged ( ) : void
return void
        protected override void OnCanvasGroupChanged()
        {
            bool flag = true;
            for (Transform transform = base.transform; transform != null; transform = transform.parent)
            {
                transform.GetComponents<CanvasGroup>(this.m_CanvasGroupCache);
                bool flag2 = false;
                for (int i = 0; i < this.m_CanvasGroupCache.Count; i++)
                {
                    if (!this.m_CanvasGroupCache[i].interactable)
                    {
                        flag = false;
                        flag2 = true;
                    }
                    if (this.m_CanvasGroupCache[i].ignoreParentGroups)
                    {
                        flag2 = true;
                    }
                }
                if (flag2)
                {
                    break;
                }
            }
            if (flag != this.m_GroupsAllowInteraction)
            {
                this.m_GroupsAllowInteraction = flag;
                this.OnSetProperty();
            }
        }