UnityEngine.SocialPlatforms.Local.PopulateStaticData C# (CSharp) Method

PopulateStaticData() private method

private PopulateStaticData ( ) : void
return void
        private void PopulateStaticData()
        {
            this.m_Friends.Add(new UserProfile("Fred", "1001", true, UserState.Online, this.m_DefaultTexture));
            this.m_Friends.Add(new UserProfile("Julia", "1002", true, UserState.Online, this.m_DefaultTexture));
            this.m_Friends.Add(new UserProfile("Jeff", "1003", true, UserState.Online, this.m_DefaultTexture));
            this.m_Users.Add(new UserProfile("Sam", "1004", false, UserState.Offline, this.m_DefaultTexture));
            this.m_Users.Add(new UserProfile("Max", "1005", false, UserState.Offline, this.m_DefaultTexture));
            this.m_AchievementDescriptions.Add(new AchievementDescription("Achievement01", "First achievement", this.m_DefaultTexture, "Get first achievement", "Received first achievement", false, 10));
            this.m_AchievementDescriptions.Add(new AchievementDescription("Achievement02", "Second achievement", this.m_DefaultTexture, "Get second achievement", "Received second achievement", false, 20));
            this.m_AchievementDescriptions.Add(new AchievementDescription("Achievement03", "Third achievement", this.m_DefaultTexture, "Get third achievement", "Received third achievement", false, 15));
            Leaderboard item = new Leaderboard();
            item.SetTitle("High Scores");
            item.id = "Leaderboard01";
            item.SetScores(new List<Score> { new Score("Leaderboard01", 300L, "1001", DateTime.Now.AddDays(-1.0), "300 points", 1), new Score("Leaderboard01", 0xffL, "1002", DateTime.Now.AddDays(-1.0), "255 points", 2), new Score("Leaderboard01", 0x37L, "1003", DateTime.Now.AddDays(-1.0), "55 points", 3), new Score("Leaderboard01", 10L, "1004", DateTime.Now.AddDays(-1.0), "10 points", 4) }.ToArray());
            this.m_Leaderboards.Add(item);
        }