UnityEngine.Rendering.SphericalHarmonicsL2.INTERNAL_CALL_AddDirectionalLightInternal C# (CSharp) Method

INTERNAL_CALL_AddDirectionalLightInternal() private method

private INTERNAL_CALL_AddDirectionalLightInternal ( Vector3 &direction, Color &color, SphericalHarmonicsL2 &sh ) : void
direction Vector3
color Color
sh SphericalHarmonicsL2
return void
        private static extern void INTERNAL_CALL_AddDirectionalLightInternal(ref Vector3 direction, ref Color color, ref SphericalHarmonicsL2 sh);
        public float this[int rgb, int coefficient]

Usage Example

コード例 #1
0
 private static void AddDirectionalLightInternal(Vector3 direction, Color color, ref SphericalHarmonicsL2 sh)
 {
     SphericalHarmonicsL2.INTERNAL_CALL_AddDirectionalLightInternal(ref direction, ref color, ref sh);
 }