private static extern void INTERNAL_CALL_AddDirectionalLightInternal(ref Vector3 direction, ref Color color, ref SphericalHarmonicsL2 sh); public float this[int rgb, int coefficient]
private static void AddDirectionalLightInternal(Vector3 direction, Color color, ref SphericalHarmonicsL2 sh) { SphericalHarmonicsL2.INTERNAL_CALL_AddDirectionalLightInternal(ref direction, ref color, ref sh); }