private static void AddDirectionalLightInternal(Vector3 direction, Color color, ref SphericalHarmonicsL2 sh) { INTERNAL_CALL_AddDirectionalLightInternal(ref direction, ref color, ref sh); }
public void AddDirectionalLight(Vector3 direction, Color color, float intensity) { Color color2 = color * (2f * intensity); SphericalHarmonicsL2.AddDirectionalLightInternal(direction, color2, ref this); }