UnityEditor.AssetServer.SetNameConflictResolution C# (CSharp) Method

SetNameConflictResolution() private method

private SetNameConflictResolution ( string guid, NameConflictResolution res ) : void
guid string
res NameConflictResolution
return void
        public static extern void SetNameConflictResolution(string guid, NameConflictResolution res);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
 private void ResolveSelectedNamingConflicts(NameConflictResolution res)
 {
     if (res != NameConflictResolution.Unresolved)
     {
         for (int i = 0; i < this.nameConflicts.Length; i++)
         {
             if (this.selectedLV2Items[i])
             {
                 string guid = this.nameConflicts[i];
                 if (AssetServer.GetNameConflictResolution(guid) == NameConflictResolution.Unresolved)
                 {
                     this.downloadConflictsToResolve--;
                 }
                 this.namingResolutions[i] = res;
                 AssetServer.SetNameConflictResolution(guid, res);
             }
         }
         this.enableContinueButton = (this.downloadConflictsToResolve == 0);
     }
 }
All Usage Examples Of UnityEditor.AssetServer::SetNameConflictResolution
AssetServer