private GetHistory ( ) : UnityEditor.Changeset[] | ||
return | UnityEditor.Changeset[] |
public static Changeset[] GetHistory()
{
int downToRevision = -1;
return GetHistory(downToRevision);
}
AssetServer::GetHistory ( [ downToRevision ) : UnityEditor.Changeset[] |
public static Changeset[] GetHistory() { int downToRevision = -1; return(AssetServer.GetHistory(downToRevision)); }