public override void Update()
{
if (angDest > 0)
{
Core.Singleton.GameCamera.Angle += new Degree(0.015f);
Core.Singleton.GameCamera.Distance += 0.015f;
}
else
{
Core.Singleton.GameCamera.Angle -= new Degree(0.015f);
Core.Singleton.GameCamera.Distance -= 0.015f;
}
angTime++;
if (angTime > 400)
{
angDest = angDest > 0 ? -1 : 1;
angTime = 0;
}
}