private void Init()
{
Character player = (Character)Core.Singleton.ObjectManager.Find("player");
//Character player = (Character)Core.Singleton.ObjectManager.Find("bot1");
Core.Singleton.GameCamera.Character = player;
Core.Singleton.GameCamera.Distance = 8;
Core.Singleton.GameCamera.Angle = new Degree(20);
Core.Singleton.GameCamera.Cam2();
Core.Log("\n\nINTRO INSTRUCTION:\n\nSPACE - Enter Game State\nESCAPE - Exit Application\n\n");
angDest = -1;
angTime = 0;
}