public override void Load(ContentManager content)
{
view = new CharacterView(content, stats.animations, 200, 200, 200, 200, stats);
model.view = view;
view.Scale = 0.6f;
view.BoundRect(World, stats.size.X, stats.size.Y);
view.BoundBox.UserData = this;
view.Layer = 100;
view.FramesPerRow = 10;
view.BoundBox.Friction = 0;
view.BoundBox.IgnoreGravity = true;
AddView(view);
model.faceRight = true;
model.inAir = true;
view.BoundBox.CollisionCategories = Category.Cat11;
view.BoundBox.CollidesWith = Category.All & ~Category.Cat11;
view.BoundBox.OnCollision += Collision;
view.BoundBox.OnSeparation += Seperation;
view.Position = model.position;
pad.OnNavigation += Navigation;
pad.OnHitkeyDown += HitKeyDown;
pad.OnHitKeyUp += HitKeyUp;
pad.OnSuperkeyDown += SuperKeyDown;
pad.OnSuperKeyUp += SuperKeyUp;
pad.OnShieldkeyDown += ShieldKeyDown;
pad.OnShieldKeyUp += ShieldKeyUp;
AddController(moves);
Screen.soundController.LoadCharacterGameSounds(content, stats);
}